Spore creature creator vs spore8/17/2023 ![]() Tl dr instead of spending resources on 5+ different stages of evolution they could've hyperfocused on creature stage and end up much more successful.Exciting news for fans of exciting news: EA have announced they're releasing a creature creator for the forthcoming Will-Wright-Is-Clever-'em-up Spore. Modding would keep this game alive to this day, just like it happens to games like starbound. Now if all resources would go into that one stage, it would be roughly x5 times better, which I refuse to believe would not become bestseller then.Īll that and also they for some reason didn't give players ability to mod this game, unlike sims. If I were them, I'd test out remaining games and pick out the best one (creature stage would be winner looking at it now). Obviously city and space stages didn't bring anything new (customizeable structures and vehicles were pointless, and space only had one thing to customize - spaceship, and its again not really big change. If they focused on only one stage, that would result in much better game overall. They even abandoned some of those either because it lacked inspiration or they were too tight on time, and then the rest felt lacking because they spread out resources on remaining gamestyles. They wanted to fit in, what was it again, 7 different games in one game? Cell stage -> Fish -> Creature -> Tribe -> City -> Country -> Space. It also doesn't help that Spore's character creator is best known in the industry for coining the now omnipresent design consideration of "time to penis". It's not a feature that seems to generate enough interest or revenue to be worth the time it takes to make it for most games, and that's the ultimate answer to any question about why games do or do not do something: follow the money. ![]() The more flexibility and freedom you give players either the more work you have to put into the game to make that creation impactful, from balance work to animations, or the less that creator matters so it's purely self-expression and therefore not something you can hook a game around. So you don't have a lot of other game developers lining up to make it, and the actual team was shut down and anyone close to working on it has been running the money printing press that is the Sims for the past decade.Ī character creator is a neat toy, but it doesn't necessarily make for a good game. So basically you've got a type of game that was hard and expensive to make and wasn't a big hit. Spore itself was also a somewhat lacking game in most areas outside the early game and character creator. It was an extremely ambitious and complicated game, had numerous developmental issues and delays, and while it sold millions of copies it paled in comparison to their other games. Spore was in development for something like eight years, at least 3-4 of which were with a big team full-time. ![]() Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you. Free assets OK, be sure to specify license. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams.
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